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Space Huggers

Played 3269 times.

100% (2/2)
Description:
The empire is spreading like a plague across the galaxy and building outposts on remote planets. You are an elite rebel soldier tasked with wiping out those bases. Explore strange planets using your tools of destruction and eliminate the invaders! You have only 10 clones left, 3 more will be replenished after each mission. Good luck, have fun, and give space a hug for me.

Instructions:
How To Play
Use WASD or D-Pad - Move, jump, and climb
Z or Left click - Shoot - Most things will break, some will burn
X or Middle click - Roll - brief invulnerability, does damage, gives a boost, puts out fire
C or Right click - Grenade - 3 per life, use wisely
You can also use a Xbox or SNES style controller, connect up to 4 for co-op play!
Kill all enemies to complete the level
A radar along the bottom of the screen shows nearby enemies
You start with 10 lives and get 3 more for completing each level
For an optimal play experience please use Chrome in full screen mode
There is no end, but for a challenge, try beating the first 5 levels
Gameplay Tips
Roll to put out fire!
Rolling also does melee damage to enemies
Keep your distance from the specialists (white), they roll and flip often!
You can hold down jump to climb up walls
Jump flip to get more vertical height (roll immediately after jumping)
To reach really high places try a grenade jump!
You can press R to restart the game
Game Features
Run and gun / roguelike hybrid gameplay
2-4 player jump in local co-op mode
Procedural level generation of great variety and complexity
Levels are fully destructible with persistence
Fire propagation and explosion system
5 enemy types with a larger variant
7 different crate/barrel/rock types
17 sprite textures using a 12 color palette
Checkpoints can be captured for players to respawn there
Multi layer procedurally generated parallax background
Starfield simulation with moving stars, planets, and suns
Particle systems for rain, snow, blood, explosions, weapons, water and more
Native resolution rendering up to 1920x1200
11 different sound effects with ZzFX
Up to 4 player co-op with 4 gamepads!
Engine Features
Custom game engine written during the compo is separate from game code
Super fast rendering system for up to 50,000 objects at 60 fps
Physics engine for axis aligned bounding box rigid body dynamics
Tile based rendering and collision system
Particle effects system
Input processing system for keyboard, mouse, gamepads, and touch
Math library with Vector2, Color and Timer utility classes
Audio with ZzFX has ability to attenuate sounds by distance
Debug visualization system not in JS13K build. (press ~ to enter debug mode)
Enemy Types
Recruit (Green) - A bit shorter, more hesitant, takes only 1 hit
Soldier (Blue) - Average height and ability, takes 2 hits
Captain (Red) - Can climb walls and jumps more often, takes 3 hits
Specialist (White) - Jumps and rolls often, they are ninjas, takes 4 hits
Demolitions Expert (Purple) - Throws grenades and can't catch fire, takes 5 hits
Small chance of a heavy weapons variation that has double health and fires full auto
Object Types
Plastic Crate (Brown) - Burns easily and breaks when fully burnt
Metal Crate & Barrel (Gray) - Is hard to destroy, can't burn
Water Barrel (Blue) - Puts out fires and pushes away objects
Explosive Crate & Barrel (Green) - Burns and explodes after a few seconds
High Explosive Barrel (Red) - Explodes quickly and much larger than normal explosives
Rock (Color Varies) - Heavy and very hard to destroy, can't burn, can crush enemies
Lava Rock (Glowing Red & Orange) - Anything that touches it is lit on fire


Categories:

Puzzle Adventure Action Shooting Mind Games Typing Games

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