Description:
Mirror Delivery is a competitive HTML5 game for 2 players.
Player 1 interprets Luke, a delivery boy who has to deliver some crates full of mirrors to an old lady.
Player 2 plays the Crow, an animal that enjoys annoying the delivery boys that pass nearby.
Instructions:
MECHANICS
Luke
Breaking a mirror brings seven years of bad luck, and you have to deliver a crate full of them (forewarned is forearmed).
Luke can grab crates and carry them across the level. If he falls from too high, the crate breaks. Each crate have a number on it that indicates its weight. The heavier the crate, the slower Luke is when carrying it and the lower is the height from which it breaks if he falls. Crates break also if Luke is hit by animals. Luke can buy up to three candies from the dispensers, and use them to have a speed boost for five seconds. When he eats a candy, crumbs are left on the ground. Granny doesn't tolerate delays, so Luke has a limited time to deliver all the crates.
Crow
Crows are strong, but killing a bird is generally not advisable.
The Crow likes to shoot on the head of Luke to make his crate fall and break. It can ready up to three shots, by eating from the food stock in his nest(s). If he finds some delicious candy crumbs left on the ground, it can eat them and instantly have five shots. The Crow has to be careful because he is not the only hunter. The Granny hates him and her shotgun is a real danger. She is very slow at aiming, but doesn't miss a shot. To avoid to attract attention, the Crow can hide inside its nest. It also has to be careful not to fly over roofs or too near to Luke, as he can reach it too! When the Crow is hit, it loses all his shots, and it's stunned for five seconds, in which he can move but cannot eat or shoot.
Black Cat
Black cats. Do I need to say anything else?
If Luke breaks too many crates or the Crow is stunned too many times, a Black Cat will appear. It will start jumping around, and it will hit any of the players that touch it. Moreover, Granny gets scared by the Cat's presence, and she gets faster at aiming as the time passes.
CONTROLS
Player 1 (Luke, the delivery boy)
Desktop Mobile Action
Arrows Arrows Move and jump, climb ladders
Spacebar | I | Grab/release crates, buy candies from dispensers
E | E | Eat candy
Esc | X | Quit level
Player 2 (The Crow)
Desktop Mobile Action
Mouse | Analog Pad | Move and jump, climb ladders
Left btn | S | Shoot
Right btn | A | Eat from the nest or the candy crumbs
Edit Mode
Desktop Mobile Action
Mouse | Analog Pad | Move cursor
<- -> arrows| <- -> arrows| Select element to draw
Left btn | S | Draw
| A | Toggle auto-draw when moving
C | C | Change the number and value of the crates
T | T | Change the time limit
N | N | Change the name of the level
Esc | X | Quit editing
Menu
Desktop Mobile Action
<- -> arrows| <- -> arrows| Select the level
E | E | Edit the level (or create a new one from base level)
I | I | Imports a level by entering its JSON
J | A | Export the current level in JSON format
D | S | Delete current level
Categories:
Puzzle
Adventure
Action
Shooting
Mind Games
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