Description:
Start from the back of the pack, finish 1st to go to the next race!
To drift, stop accelerating, push handbrake and turn, start accelerating.
To slipstream, drive at the back of another car for a moment.
The inside of corners are faster.
The idea for Racer was to be a lap based racing game where the player can drive at the back of an opponent to gain speed - kind of an exaggerated slipstream effect.
In each race the player would start at the back of the pack and need to finish first after two laps to go to the next race.
Part of the game would be recognising the different types of corners and how to approach them.
If the player made a mistake, they could press a button to go back in time. The amount they could go back in time would be limited each race.
The back in time function didn't make it into the game as I ran out of time.
The player would have a limited turbo per race.
Players could enter a pitstop where they could trade time for recharging turbo/back in time function (this didn't make it either).
The game was intended to be difficult so most players would need to use back in time feature. The difficulty remained in the game, but the back in time feature didn't make it.
The aim was to have six tracks. Two countryside tracks, two city tracks, two beach sunset tracks. Beach sunset didn't make it.
Another idea was to have a backseat driver. After race one, "Bob" would ask if he can ride with you on the next race with the promise you wouldn't notice him, but he then ends up talking through the whole race. Bob's backstory was going to be that he used to be a race driver but is now a mechanic. After a race, if you could remember a specific fact from him, he'd be so impressed he would upgrade your car. I wrote a whole lot of dialog for Bob, as well as some code. It took up too much space.
Instructions:
Instructions are avalible in the games.
Categories:
Adventure
Action
Arcade
Mind Games
Racing Games
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